EVGA 8800Ultra Superclocked review
- Testing setup, benchmarks
Author: Luka Rakamaric Date: 09 Oct 2007
We used our standard testbed to compare the Superclocked Ultras with stock ones:
- Intel Core 2 Duo E6700
- EVGA 680i SLI motherboard
- OCZ Platinum XTC PC2-8000 @ 800MHz 4-4-4-12
- Western Digital WD1500AHFD RaptorX
- PC Power & Cooling TurboCool 1KW SR
We used two of the biggest resolutions used today, 1920x1200 and 2560x1600 to benchmark these cards, as anything less would lead to CPU limitations. This is not a limiting factor to these cards, since somebody who can afford an Ultra card surely can afford a 24" screen to support the 1920x1200 resolution.
We also decided to benchmark today's DX10 titles, because they are probably the only ones that can put enough strain on these cards, especially in SLI. We benchmarked both DX9 and DX10 performance of 5 titles altogether.
Bioshock
One of the most anticipated games of the year (after Crysis ofcourse) brings native DX10 support, but does not support antialiasing with DX10. We benchmarked with FRAPS, running around through open and closed spaces.
Lost Planet Extreme Condition
Version 1.4 of the game has a built-in benchmark tool, which measures performance in open and closed environments. We used it to get the results of this benchmark.
Call of Juarez
Call of Juarez DX10 benchmarking tool does not support the 2560x1600 resolution, so we only benchmarked 1920x1200 with AA and AF turned off and on.
Company of Heroes
Patch 1.70 brought DX10 support to this popular strategy game, but the performance is not that great, as was to be expected since it?s only a patch of an existing game. We used the built in performance test to get the results.
World in Conflict
World in Conflict is one of the latest DX10 titles, and as is today often the case, also has a built in benchmark tool to measure performance of the selected graphics settings. It renders a prerecorded fly-by of the battlefield, and outputs an average frame count.
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